AI Insights · Timothy · January 2022
Top Down Games on Android in Ecuador: Q4 2021 Performance
Discover the performance trends of the top 5 Top Down Games on Android in Ecuador during Q4 2021, including insights into weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Top Down Games on the Android platform in Ecuador showed varied performance trends. Here's a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Clash Royale from Supercell experienced a steady increase in weekly revenue, peaking at approximately $6.6K in the first week of November. Weekly downloads showed an upward trend mid-quarter, reaching around 26.9K in late November. Weekly active users increased from 461K to 838K throughout the quarter.
Parchisi STAR Online by Gameberry Labs saw a slight decline in weekly revenue, dropping to about $2.1K in mid-December. Weekly downloads were relatively stable, with a minor decrease towards the end of the quarter, averaging around 20.8K in the last week of December. Active users saw a downward trend initially but rebounded to approximately 362K by the end of the quarter.
Mobile Legends: Bang Bang from Moonton had fluctuating weekly revenue, peaking at roughly $4.3K in the last week of December. Downloads saw a significant drop in early November but recovered slightly towards the end of the quarter, reaching about 4.2K in the final week. Active users showed a declining trend from 145K to approximately 135K by the end of December.
Brawl Stars, another title from Supercell, had a notable spike in weekly downloads, peaking at around 14K in the final week of December. Revenue followed a similar pattern, with a peak of about $3.6K in the same period. Active users remained relatively stable, fluctuating around the 160K mark throughout the quarter.
League of Legends: Wild Rift by Riot Games, Inc saw its weekly revenue peak at approximately $2K in the final week of December. Downloads showed a gradual increase, reaching about 1.8K in the last week. Active users remained stable, ending the quarter at around 21K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.